THE FUTURE IS HERE, VOLUCAP TECHNOLOGY
This is the beginning of a new age. When content leaves the screen and digital humans become reality, the discovery of the infinite cosmos “virtual reality” is coming to the next level. To provide sophisticated solutions for rising demands in quality and production turnover times, the volumetric capture studio – VOLUCAP – was created.
HOW WE DO IT

1. Plan your shoot
Our team of experts is available from the start and help you with each step. Good preparation is essential for maximum results.

2. Shoot
We designed the process as naturally as possible. Our technicians monitoring everything in the background, so you can focus on performance.

3. Post-Production
If you do not want to do the post-processing yourself, our strong partner network is at your disposal. We are happy to advise and assist you.

Boxing coach legend Ulrich Wegner volumetric captured.
WHY CHOOSE VOLUCAP?
Try a fresh and innovative approach to convey your message by creating a truly immersive experience. As the first commercial studio, utilizing the volumetric human capture technology 3DHBR designed by the innovative minds behind mp3 and mpeg standard, we offer new ways to connect, interact and share your ideas with your audience.
NEW MARKETS
Beyond entertainment is creating a permanent change in the industrial development, production and operational processes: from design development in the automotive sector over the virtual representation of aircraft engines up to study the effects of collisions in building design. The advantages are obvious: Processes can be designed more efficiently, exact measurements of movement with body data of patients and athletes can be made, and complex repairs and device control can be explained more comprehensibly with virtual avatars.
When content leaves the screen, moves freely around the room, and interacts with you, you are part of the story and feel the state of presence. The walk-in movie is the next step in the media evolution and needs new content. Content that can be captured in motion with volume and viewed from all sides. The actors filmed at the Volucap can then be used freely in any environment. This ranges from classic two-dimensional to interactive and walk-in film.
Our technology is the basis for many scientific questions which still have to be solved. From technological research such as high-resolution data sets as training parameters for artificial intelligence, to social perception of virtual avatars, to medical evaluations of volumetric animated content. We offer a wide range of interesting topics and are open to cooperations with research partners.
CUTTING-EDGE VOLUMETRIC CAPTURE FEATURES
New technology brings with it many new enhancements that improve user experience and ensure production processes. From now on, the authentic transmission of complex content, as well as the efficiency of our production processes and precise data processing are guaranteed by outstanding features.
GROUND-BREAKING AMAZING TECHNOLOGY

Tomorrow’s Technology, Today.
Volucap technology revolutionizes all standards in product development quality and product introduction. Applicable in communication-based and content-enabling processes, Volucap opens up new possibilities due to its groundbreaking quality and the continuous development of its system.
Get Hands On With Volumetric Capture
Get in contact to get additional information and apply for our partner program.
IN THE NEWS TODAY
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WHAT OTHERS SAY ABOUT US
With the new lighting system of the studio, ARRI brings a lot of knowledge and a significant contribution to the performance of the studio.
The volumetric studio is a great showcase project. It has enormous economic potential. This technology can be used far beyond the media industry, for example in the health and automotive industries.
The Volucap is the only company that meets our high requirements to use our novel technology. The Volucap sets new standards for volumetric recordings of animated people to create holographic content.
For us, that means a significant step into the future of the film. This studio technology sets the basis for new narrative forms that will revolutionize cinema and also the entire media production in a few years.
We are happy to write history again in the oldest film studio in the world and to produce high-quality walk-in film on the European continent for the first time.
Unlike computer-generated characters, actors can emotionally articulate and physically portray the actions described in the script. I am very pleased that it is now possible to bring this indispensable aspect into innovative VR/AR projects
With the volumetric studio Volucap a piece of the future is being created for the production of digital media in Babelsberg.
AS FEATURED IN

CONTACT VOLUCAP TODAY
Volucap HQ – Babelsberg
FX.Center – Studio Babelsberg
Phone: +49 177 4751 915
Email: mail@volucap.de
Web: volucap.de
VOLUCAP FAQ
All new media require three-dimensional content. This content can not be created using traditional methods. For this volumetric recordings are necessary
We support the common industry standards and export obj sequences or alembic caches. This data can be used in all popular games engines and 3D tools
We support the common industry standards and export obj sequences or alembic caches. As video textures mp4, jpeg or png sequences are created. Depending on the intended use (VR, mobile, MR, film), the data resolutions during export are reduced to ensure maximum quality.
Studio Manager, Technical Director, Light Coordinator, Studio Coordinator.
20MP global shutter cameras with 12 Bit of raw recording. Lenses can be changed to specific requirements.
Currently we are able to reproduce the performance as it was recorded. In the near future, however, it will be possible to change the performance to generate a higher level of interaction and new movements.
We are able to place filmed subject into any AR, MR, VR, 360, or 2D video/Web application on a wide range of devices, like phones, holographic headsets and Windows Mixed Reality immersive headsets.
Yes, we are also able to capture static objects and single body poses.
Our system has been developed in a modular way and is therefore also suitable for taking larger objects. The base system is designed to accommodate objects of 3×3 meters, but we are able to extend the base system and place it in a free setup in the neighboring studio. Thus, we have the opportunity to film even larger objects.
We create 2 terabytes per minute as we film in ultra high-resolution 12-bit color space.
During the recording, you can watch the actor in ultra high definition live from almost every angle. Takes can be stopped directly and restarted without interruption. We can take as many takes as it takes to have the perfect performance captured.
We capture the actors on our stage from all angles. Intelligent software algorithms then use these recordings to create textured and animated 3D surfaces that can then be used in any given environment.
Absolutely. The recorded figures can be placed anywhere and can be used from any angle in any environment.