We support the common industry standards and export obj sequences or alembic caches. This data can be used in all popular games engines and 3D tools
We support the common industry standards and export obj sequences or alembic caches. As video textures mp4, jpeg or png sequences are created. Depending on the intended use (VR, mobile, MR, film), the data resolutions during export are reduced to ensure maximum quality.
Studio Manager, Technical Director, Light Coordinator, Studio Coordinator.
During the recording, you can watch the actor in ultra high definition live from almost every angle. Takes can be stopped directly and restarted without interruption. We can take as many takes as it takes to have the perfect performance captured.
We create 2 terabytes per minute as we film in ultra high-resolution 12-bit color space.
20MP global shutter cameras with 12 Bit of raw recording. Lenses can be changed to specific requirements.
Our system has been developed in a modular way and is therefore also suitable for taking larger objects. The base system is designed to accommodate objects of 3×3 meters, but we are able to extend the base system and place it in a free setup in the neighboring studio. Thus, we have the opportunity to film even larger objects.
Currently we are able to reproduce the performance as it was recorded. In the near future, however, it will be possible to change the performance to generate a higher level of interaction and new movements.
Absolutely. The recorded figures can be placed anywhere and can be used from any angle in any environment.
Yes, we are also able to capture static objects and single body poses.
We capture the actors on our stage from all angles. Intelligent software algorithms then use these recordings to create textured and animated 3D surfaces that can then be used in any given environment.
All new media require three-dimensional content. This content can not be created using traditional methods. For this volumetric recordings are necessary